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(I changed to 4.6)ĬombatAutoSPBWeight (how often they masterstrike): 1.5 changed to 0.3 (I changed to 0) By increasing the value of each, you make it more used, and vice versa.ĬombatAutoDodgeWeight (how often NPCs dodge): 1.1ĬombatAutoNoDefenseWeight (how often NPCs have no defense - get hit): 0.3ĬombatAutoNormalBWeight (how often they regular block): 3.2 changed to 2.2 (I changed to 2.3)ĬombatAutoPBWeight (how often they perfect block/parry): 3.1 changed to 4.4. They determine how often the NPCs will defend using a particular technique, so each of the five is the ratio (or weight) of that technique out of the whole pool.
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Still, all of the credit obviously goes to the mod creator, I am just tweaking it a little bit.ĬombatAutoMaxAttackDelay: changed from 6 to 3 to make NPCs have less attack delayĬombatAutoAttackDelayIncreasePerAttacker: changed from 0.8 to 0.2, to prevent multiple attackers from slowing down too much, in vanilla, they will slow down Hollywood style, the more of them there are Below, I will list the key numerical variables that are changed by the mod, and will also mention the ones I changed, and why. While I use the mod's changes for the most part, I've edited some of the combat values a bit, even further customizing the combat to what I feel is the most fun and realistic configuration. WinRAR) in the Mods directory, drill down to the rpg_param.xml file, and edit all of these values yourself, to your liking. The beauty of it, however, is that once the mod is installed, you can open the combat module with any archiving software (e.g. Its combat module changes many numerical variables of the combat system in KCD to make it more challenging and realistic. makes the clock more realistic according to medieval time-keepingīut the main point of this mod is to rework the combat system.
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removes automatic centering when riding a horse (can look around) removes the UI HUD entirely, so you will have pretty much a RL view in the game You can view the Nexus page for the exact list of "immersive" changes, but I will list the main ones below: To install it, simply download the mod package, and extract into your Mods directory in the main game folder. The base mod I use is called "Better Combat and Immersion Compilation", and it's available on the Nexus: Below, I will list the stuff I am using on my current play-through, which I think has improved the experience tremendously from the vanilla game, and took KCD from an "interesting game with a ton of issues" to "one of the better open world RPGs ever made, with a ton of issues" territory.ġ. So now that KCD has been out for over a year, there are some really good mods out for it, as well as other ways to significantly improve the experience. Mods, please keep this thread separate, since it's only about modding.
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